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import { IsInt, IsNotEmpty, IsObject, IsPositive } from "class-validator";
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import { Donation } from "./Donation";
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import { Runner } from "./Runner";
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/**
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* Defines the DistanceDonation class.
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* For distanceDonations a donor pledges to donate a certain amount for each kilometer ran by a runner.
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*/
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export class DistanceDonation extends Donation {
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/**
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* The donation's associated runner.
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* Used as the source of the donation's distance.
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*/
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@IsObject()
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@IsNotEmpty()
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runner: Runner;
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/**
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* The donation's amount donated per distance.
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* The amount the donor set to be donated per kilometer that the runner ran.
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*/
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@IsInt()
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@IsPositive()
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amountPerDistance: number;
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/**
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* The donation's amount in cents (or whatever your currency's smallest unit is.).
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* Get's calculated from the runner's distance ran and the amount donated per kilometer.
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*/
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public get amount(): number {
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let calculatedAmount = 0;
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try {
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calculatedAmount = this.amountPerDistance * (this.runner.distance / 1000);
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} catch (error) {
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throw error;
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}
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return calculatedAmount;
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}
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}
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import {
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IsInt,
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IsNotEmpty,
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IsObject
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} from "class-validator";
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import { Donor } from './Donor';
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/**
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* Defines the Donation base calss.
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* A donation just associates a donor with a donation amount.
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* The specifics of the amoun's determination has to be implemented in child classes.
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*/
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export abstract class Donation {
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/**
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* Autogenerated unique id (primary key).
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*/
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@IsInt()
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id: number;
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/**
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* The donations's donor.
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*/
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@IsNotEmpty()
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@IsObject()
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donor: Donor;
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/**
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* The donation's amount in cents (or whatever your currency's smallest unit is.).
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* The exact implementation may differ for each type of donation.
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*/
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public abstract get amount(): number;
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}
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@ -0,0 +1,16 @@
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import { IsInt, IsPositive } from "class-validator";
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import { Donation } from "./Donation";
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/**
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* Defines the FixedDonation entity.
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* In the past there was no easy way to track fixed donations (eg. for creating donation receipts).
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*/
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export class FixedDonation extends Donation {
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/**
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* The donation's amount in cents (or whatever your currency's smallest unit is.).
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*/
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@IsInt()
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@IsPositive()
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amount: number;
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}
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