112 lines
3.4 KiB
C#
112 lines
3.4 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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namespace ScrumTaskboard.Controllers
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{
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[Route("[controller]")]
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[ApiController]
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public class UserstoriesController : ControllerBase
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{
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private readonly TaskContext _context;
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public UserstoriesController(TaskContext context)
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{
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_context = context;
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}
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// GET: api/userstories
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[HttpGet]
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public async Task<ActionResult<IEnumerable<ScrumUserstory>>> GetUserstory()
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{
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return await _context.Userstories.ToListAsync();
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}
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// GET: api/userstories/1
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[HttpGet("{id}")]
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public async Task<ActionResult<ScrumUserstory>> GetUserstory(int id)
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{
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var userstory = await _context.Userstories.FindAsync(id);
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if (userstory == null)
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{
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return NotFound();
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}
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return userstory;
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}
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// PUT: api/userstories/1
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[HttpPut("{id}")]
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public async Task<IActionResult> PutUserstory(int id, ScrumUserstory userstory)
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{
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// Die ID der Userstory darf nicht geändert werden
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if (id != userstory.id)
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{
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return BadRequest();
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}
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// Speichere die geänderten Userstory im Context
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_context.Entry(userstory).State = EntityState.Modified;
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try
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{
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// Übernehme die Änderungen in die Datenbank
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await _context.SaveChangesAsync();
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}
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catch (DbUpdateConcurrencyException)
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{
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// Wenn die Userstory nicht existiert, gib Statuscode 404 zurück
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if (!UserstoryExists(id))
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{
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return NotFound();
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}
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else
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{
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throw;
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}
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}
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return NoContent();
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}
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// POST: api/userstories
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[HttpPost]
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public async Task<ActionResult<ScrumUserstory>> PostTask(ScrumUserstory userstory)
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{
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_context.Userstories.Add(userstory);
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await _context.SaveChangesAsync();
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// Die neue Userstory wurde erstellt und kann über die GetUserstory Methode abgerufen werden.
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return CreatedAtAction("GetUserstory", new { id = userstory.id }, userstory);
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}
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// DELETE: api/userstories/1
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[HttpDelete("{id}")]
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public async Task<ActionResult<ScrumUserstory>> DeleteUserstory(int id)
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{
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var userstory = await _context.Userstories.FindAsync(id);
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if (userstory == null)
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{
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return NotFound();
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}
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// Entferne die Userstory aus dem Context
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_context.Userstories.Remove(userstory);
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// Speichere die Änderungen in der Datenbank
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await _context.SaveChangesAsync();
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return userstory;
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}
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/// <summary>
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/// Prüft, ob eine Userstory mit der angegebenen ID bereits existiert.
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/// </summary>
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private bool UserstoryExists(int id)
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{
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return _context.Userstories.Any(e => e.id == id);
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}
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}
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} |